



The following is an overview of the games condition issues and history. There is a crease on the playing field. The crease is in the top section by the boxer in the red/white shorts with blue gloves and the #3.
The back glass has a few minor scraths, but is not faded. There is no rear wooden cover. The game has not been played in 15 years. Before play stopped, the game worked fine. The game has always been stored in a climate controled environment. It was only moved over by the washer and dryer for the photographs. The wiring and electrical components are 100% original and have not been tinkered with by any idiots. There is no corrosion or other issues with the wiring or electrial components. The red plastic gottlieb ball cover part is broken. A plastic knob on the lower front plunger is missing. Got this following overview information from an internet site. 1950 gottllieb knock out pinball. Description: knock out, gottlieb, 12/50, 3000 produced, 2 kick-out holes, mechanical animation on the playfield of two boxers and a referee, woodrail pinball. If a knockout is scored, one of the boxers goes down, the referee counts him down, and then the box comes back out. Gottlieb knockout boxing type mechanical animation pinball. Gottlieb knock out game can win a replay by completing (operator selectible) number of knock outs (10 to 13 knockouts). Hit the center standup target for a knockout. Hit the left standup to unlight the 1-3 bumpers. Hit the right standup to unlight the 3-6 bumpers. Or just hit the individual bumpers (does not have to be in order) to unlight the bumper. Get all 1 to 6 bumpers unlit, and the knockout counter increments one. Getting 10 knockouts awards a replay and lights the side rollover lanes for a replay.
Putting the ball once over the outside rollovers increments the corresponding lower yellow static bumper from 10,000 to 100,000 points. This also increments the kickout hole values from 50,000 to 200,000 to 500,000 points. Gottlieb knock out has a safety gate between the flippers.
This comes up as the ball rolls over the switch at the top of the shooter lane. Stays up for several point hits before retracting. When the safety games goes down, the center rollover lights for a knockout.






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