04 Aug 2010 @ 10:40 AM 

Banzai Run Pinball 1988 Williams Good Shape Rare

Banzai Run Pinball 1988 Williams Good Shape Rare

This machine is in good cosmetic shape and good working order. Extra pictures can be found here. On the game can be found here. Let me know if you have any questions or need more information on my machine. If you can’t pick it up i recommend using with an insured shipper. Banzai run is a race, and the objective of the game is to challenge 4 racers ahead of you, defeat them, and then challenge and defeat the king of the hill.

You may notice that the announcer always uses the word “he” in referring to the player. Banzai run has the most unusual playfield design i’ve ever come across in all my pinball years. It takes the concept of multiple playfields to the extreme, putting the upper level on the backglass, and the lcd readouts up on top of the playfield. The upper level is nearly vertical, so the ball moves rather quickly and timing is the key to mastering the vertical layout.


Speaking of the lcds, they are of the 7-digit, top-line-only-alphanumeric type, so the highest score you can record is 10 million, after which the display goes back to 0,000,000. If you get 10 million or more, you automatically get #1 on the high score board with a score of 9,999,999. I’ll use the following abbreviations during your tour of banzai run: “k” for a thousand, “m” for a million, “lp” for lower playfield, “up” for upper playfield, and “w/l” for when lit. Parts of the playfield that are named (either by me or by the game) will be capitalized so you know you can find info about them here.

I try to be consistent on this point… I’m doing this sheet entirely from memory (except for a couple of things that i got from bowen’s sheet [growl he beat me to it]), so forgive the occasional inaccuracies.

Anything i’m not sure of will be flagged with a question mark, and anything i stole, uh i mean borrowed, from bowen will be my secret. I’m sure williams will get on my case if i don’t mention that banzai run and multiball are their copyrights. I still wonder how he convinced williams to make banzai run; that design must have cost major $$$ to build.

What’s what and where it is: lower playfield. Starting at the lower left and going roughly clockwise, here’s what you’ll find on the lp. The left outlane has a kickback what’s that doing on a lawlor pin? And thus a nice big curved metal side. It can also be lit for a special.

The kickback is lit at the start of each ball, and is relit by the lock saucer. Sometimes, the kickback will send the ball directly into the lock saucer if it’s in a generous mood. The inlane lights the right spinner for 3k and the ramp for 2 laps (both for a short time).

This is a vertical lane just to the right of the inlane. If the ball falls into it, the kicker at the bottom will send the ball straight back, and it usually hits the lp captive ball. It helps to give the machine a little shake just before the kicker activates to ensure the ball goes straight.

This is at the end of a short curved lane. It awards one lap w/l.

This and the right 1-lap standup are lit each time you come off the up, and both turn off when either is hit. The ball comes out this lane when it leaves the up and the ramp. The three blue beard racer standups are just above the exit to the just-mentioned lane, facing directly right. The three red hot targets are above them, also facing right.

See the rules on the race for how these targets function. This can be hit from the slingshot kicker, or from the lower right flipper. It has status lights to indicate its value: 10k (no lights), 25k lit after 3? Laps, 50k lit after 6?

Laps, extra ball (lights at a varying value, between 6 and 8 laps as i recall). The spinner is 1k per spin, or 3k w/l. The spinner is lit by the right inlane. The lane is very wide, and so very forgiving of errant shots.

The lane leads to the.. Sends the ball to the up w/l (the light is light orange and reads “the hill”). When not lit, it kicks the ball over to the green machine rollover lanes. This also serves as the skill shot, and activates the up freestyle playfield if any targets there are lit. See the rules on the race for more info. You can reach this saucer by shooting the right spinner lane, but the ball never seemed to fall in for me. One yellow belly racer standup is to the right of the left spinner lane, and 2 others flank the open lane that leads to the lock saucer. The ball can reach the lanes by being kicked out of the hill saucer, being plunged here, or rolling up the right spinner lane. The left 2 lanes lead down the the bumpers, and the far-right lane leads directly to the right spinner lane. These lanes don’t follow the traditional use of top rollover lanes in that they don’t count towards a bonus multiplier; they do score bonus points, though. 3 of ‘em, just below the green machine lanes. They will usually fling the ball around for a while before letting it fall down. Sometimes they will kick the ball into the lock saucer, and other times the ball will be kicked out of the lock saucer and be kicked right back in again. Their value can’t be increased (that comes in later lawlor pins). This is placed just to the right of the center green machine lane. It can be hit directly from the lower left flipper, but it is a very unforgiving shot; the open lane is barely wide enough to let the ball through. Sometimes the kickback will shoot the ball directly in here. Here’s what it can score.
Lock: lit in multiball before the king is defeated, and also lit to restart multiball if the king was not defeated before one ball drained. There are 2 different lights (lock and time lock) but i don’t remember which light was lit when. Freestyle: lit if any targets on the up freestyle playfield are lit, and activates that playfield when shot.

This saucer also spots a racer target when shot during one-ball play. The spinner is 1k, or 3k w/l (it is lit by the left inlane).
The lane leads to the green machine rollover lanes. The ball can also land in the hill saucer, but it never seemed to work for me. A full-sized flipper at the entrance to the right spinner lane.
I personally never use it, but if you choose to, it can hit almost any blue, red, or yellow racer target, as well as the captive ball. The entrance is low, and can be shot with either lower flipper (backhands are tough, though).

It scores 1 lap, 2 laps w/l (lit for a short time by the left inlane, and always lit during multiball). It has a flasher underneath the plastic that indicates when a victory lap can be collected, and when the king can be defeated.

The exit to the ramp is above the left 1-lap standup, and the ball usually falls right onto the lower right flipper. Balls leaving the up also fall onto the ramp and exit the same way (but don’t score a lap). Just to the right of the ramp entrance.


Functions like the other 1-lap standup target. The outlane can be lit for a special. The inlane lights the left spinner for 3k for a short time. Two rows of four lights each, color coded for the racers. The bottom row indicates which racers are challenged (flashing) or defeated (steady) in the current race.

After multiball ends, these lights will turn off and the four “previous race” lights will turn on, saving them for the end-of-ball bonus. After the ball ends, the current race’s status is saved, but the previous race’s lights turn off.

There are also lights indicating your place in the race (6th to 1st). The plunger lane leads to the green machine rollover lanes. Hit the hill saucer from the plunger to score the skill shot.

2 of each, normal places, but the left slingshot is a bit wider than the right, to accommodate the kicker. Here is the first example of lawlor’s fascination with unusual inlane configurations. What’s what and where it is: upper playfield. Going from bottom to top, here’s the layout of banzai hill.

The only way to reach the hill is via the lp hill saucer. When you do, a mobile magnet comes down, picks up the ball, and drops it onto a metal lane that leads to the lower left flipper. However, if any targets on the freestyle playfield are lit, freestyle will activate before the ball is dropped. The ball can always be caught by the left flipper after it is dropped from the magnet. These flippers raise to a far greater angle than your average lp flipper in order to get the ball to move up the vertical playfield.

Use the regular flipper buttons to control them. Passing between these flippers is possible. To pass, wait until the ball is near the tip of a flipper, then tap the flipper button. The flipper should go about halfway up, and the ball will land on the metal lane leading to the other flipper. Completely blocks the gap between the lower flippers, and is always lit after the ball is dropped off the magnet. An orange “post out” light will flash to indicate the timer on the post. Once the post’s timer runs out, the ball can drain between the flippers and return to the lp. A looping lane that is easily backhanded from the left flipper. The exit from this lane is above the left flipper, so the ball will usually be catchable. A single standup target, facing down, between the entrances to the blue beard and lock lanes. It can be hit directly from either flipper, and sometimes the ball will hit it after speeding thru the blue beard lane if the right flipper is kept raised. The ball is very difficult to control after it hits this target.
The ball exits this lane via a long straight lane, much like the lane that guides the ball away from the magnet, but the ball will be moving faster and so will not usually be catchable by the right flipper. It will either fly over to the left flipper or hit the green machine target and bounce wildly. A is located between the entrance and exit of yellow belly, and b and c are located between the entrance and exit of blue beard.

Hitting all 3 doubles the value of the cycle jump for that time on the hill only, and lights extra ball during multiball, also for that time on the hill only. The ball is sometimes controllable after a shot to any of these targets, but no guarantees. This is a very long shot between green machine and the entrance to yellow belly. It can be hit with either flipper, but is a lot easier to hit with the left flipper. It is a u-shaped lane that leads to a kicker (and where the ball is held).

The kicker sends the ball up to the top mini-playfield, which consists of the top flipper, top drain, captive ball, and red hot. A teeny-tiny flipper just big enough to hold the ball. The ball will always be catchable after it is kicked up from the lock. A hole to the right of the top flipper. It drains the ball back to the lp.

Always scores 1 lap (although there’s no light or text to tell you that it does). Defeats the king and scores an extra ball w/l. Another vertical lane with a bend to the left. When not lit, it scores the current cycle jump value (doubled if a-b-c have been completed that time on the hill). The cycle jump starts at 75k?

Per hit, and is saved between balls. The ball drains back to the lp after this shot is hit. Freestyle playfield (or as i like to call it, the pachinko playfield). This is a totally separate playfield, with one ball, no flippers, and 8 targets (2 for each racer).

If the ball hits any lit targets, the corresponding racer is immediately spotted. The path of the ball is totally unpredictable; sometimes it will fall back down in a split-second, other times it’ll bounce around and collect a couple of racers. The first stage of the race involves the racer targets and the hill. To challenge a racer, complete all 3 of the racer’s targets. Doing so lights the racer on the up with a flashing light.

Other ways to spot a racer target are the lock saucer and the ramp (for the 1st race only). You can challenge the racers in any order, and you can defeat the challenged racers in any order. Once all 4 racers have been challenged (but not all of them defeated), the non-defeated racers’ targets will reset and light again. Completing a bank of targets will light 1 of the corresponding racer’s targets on the pachinko playfield. If all non-defeated racers targets have been lit on the pachinko playfield, the racers’ targets will reset and flash very quickly.

Completing them again will defeat the corresponding racer. Defeating all 4 racers (no matter how) immediately lights the up lock.

So, if you hit the yellow belly loop to defeat him, and he’s the 4th racer you defeat, you can shoot the lock right away. If, after lighting the up lock, you hit all 12 racer targets, the lock at the lp lock saucer lights.

Shoot the lock to start… When you lock the ball, the 2nd ball is served to the plunger, and the skill shot is available. When that ball hits something, the locked ball is kicked out and drains to the lp. The goal is to lock one ball in the lp lock saucer.

Listen for the announcer to say go for the hill! To tell when a ball is locked. The hill is then lit on a timer; if you don’t hit the hill saucer within about 12 seconds, the locked ball is kicked out and must be re-locked.

Once you get to the hill, there is one thing to do: hit the up captive ball to defeat the king for 1m and a noisy light show. If you feel greedy, hitting abc lights the up captive ball for an extra ball. See what greed will get you? If you drain from the up without defeating the king, the locked ball is immediately kicked out and must be re-locked.

If you manage to hit all 12 racer targets, the announcer says go for the ramp! Forget about the lock now, just hit the ramp to defeat the king. After you defeat the king, hit the ramp for a victory lap bonus of 250k. You can get victory laps as long as 2 balls are in play. Once one ball drains, you can get only one more victory lap.

If you drain one ball from the lp without defeating the king, shoot the lp lock saucer within 20 seconds to restart multiball. You can restart multiball only once per race. Shooting the hill saucer from the plunger awards the skill shot, which is 100k the first time, 200k the second, up to a max of 500k? The skill shot will also challenge a racer, or light a target on the freestyle playfield if all racers are challenged, or defeat a racer if all possible freestyle targets are lit. In short, it’s worth going for.

The ball must be plunged at less than full strength, but if you hit the plunger with the heel of your palm, the ball may bounce into the hill saucer anyhow. Hitting the skill shot at the start of multiball awards only the points. You start with 1 lap, and can earn laps via the ramp, the up captive ball, and the 1-lap standups. Laps advance the lp captive ball’s value, and getting 25 laps awards the finish line bonus of 750k and an extra ball.

I don’t remember what happens after you reach the finish line. The counter may reset (as bowen says) but i can’t say one way or the other. Banzai run is pretty stingy with its extra balls. The eb at the lp captive ball stays lit until collected, and the finish line awards an eb, but the up captive ball eb is hidden i.

Not explained anywhere on the machine. Defeating all racers twice lights the outlanes. One outlane at a time is lit. I’m not sure if they disappear after one ball (the specials, that is, not the outlanes) or if they stay lit until collected. Fun with bonus i love that name! 10k for each lap, and 20k for each defeated racer. If you defeat all the racers twice on one ball, you only get credit for having defeated them once. Defeating a racer scores 50k. Locking a ball to either start or restart multiball is 100k. Flying balls: if the ball somehow manages to fall off the up without going thru one of the 3 drains, the game will realize this and give you another ball (with the display: “super jump, shoot again”).

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Last Edit: 04 Aug 2010 @ 10 40 AM

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Popeye pinball machine/wide body/very good condition



Popeye pinball machine/wide body/very good condition


Popeye pinball machine/wide body/very good condition
Popeye pinball machine/wide body/very good condition
Popeye pinball machine/wide body/very good condition

Popeye pinball machine/wide body/very good condition
Popeye pinball machine/wide body/very good condition


Popeye pinball machine/wide body/very good condition
Popeye pinball machine/wide body/very good condition
Popeye pinball machine/wide body/very good condition

Popeye pinball machine/wide body/very good condition
Hi, you are looking at a pinball machine in very good condition. This was my first pinball machine and it is alot of fun. This is a wide body and it is loaded with things to do. This machine was shopped out a little over a month ago with all new rubbers, cleaned playfield, waxed playfield and chenged a few burned out bulbs. The glass was removed to take pictures and is included.
If i need to pallet the machine i will charge an extra $75.00. Agood place to start is north american vanlines.

Monday thru thursday i can only answer questions at night.

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Last Edit: 23 Jul 2010 @ 06 10 PM

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PLAYBOY PINBALL MACHINE by Bally in Very Good Condition

Playboy pinball machine by bally in very good condition. Used but in very good condition. This machine has been updated with a brand new ultimate cpu!

It has also been touched up and re-stenciled giving it a much newer look! All of the lights and rubber bumpers are new! The backglass & playfield are in great condition! Please include your zip code and tell us if this item is being delivered to a business or residence (business deliveries are a lot less $$$) if it is going to a business, is there a loading dock or forklift available? We will find the best rates available!

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Last Edit: 10 Apr 2010 @ 04 10 PM

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Williams No Good Gofers! Coin Op Pinball Arcade Game
Williams No Good Gofers! Coin Op Pinball Arcade Game
Williams No Good Gofers! Coin Op Pinball Arcade Game
Williams No Good Gofers! Coin Op Pinball Arcade Game
Williams No Good Gofers! Coin Op Pinball Arcade Game

Williams No Good Gofers! Coin Op Pinball Arcade Game
Williams No Good Gofers! Coin Op Pinball Arcade Game

Williams No Good Gofers! Coin Op Pinball Arcade Game

Palmentere coin operated games inc. Coin operated pinball arcade machine. This machine has been shopped out and is ” game room ready”. Lock and keys will be included in the sale. Take note that most trucklines only insure used equipment at 25 cents per pound. The machine is run through a rigorous technical test during which all errors are fixed. The machine is then played more than 25 games to allow for any errors to occur. After the testing the machine is signed off as completed. We donât maintain a perfect feedback rating and donât claim to. However, we do everything in our power to keep our customerâs happy. Stand up guy and excellent company to deal with. Big buck hunter ii dedicated coin op video arcade game (#230230109825). Jvl retro touchscreen game home use only (#330225526384). Great game in awesome condition!!! Big buck hunter 2006 call of the wild video arcade game (#330220571936). Spectrum dart star coin op electronic dart board w/ dbv (#230237263860). Joe palmentere - vice president.

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Last Edit: 07 Mar 2010 @ 02 10 PM

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Williams F-14 Tomcat Pinball Machine Good Condition!!!!


Williams F-14 Tomcat Pinball Machine Good Condition!!!!
Williams F-14 Tomcat Pinball Machine Good Condition!!!!

Williams F-14 Tomcat Pinball Machine Good Condition!!!!

Williams f-14 tomcat pinball machine. Everything seems to be working, except the lights on top of the back box don’t spin. The cabinet is in good condition. The back box has a few nicks shown in the pictures.

The backglass is in good condition. The machine is located in fairfax va. Near the lee hwy/ fairfax county parkway interchange.

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Last Edit: 16 Jan 2010 @ 06 40 AM

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BEAUTIFUL 1997 WILLIAMS NO GOOD GOFERS PINBALL NO RES!

Beautiful 1997 williams no good gofers pinball no res! Click to view image album.
This is a domestic u. Freshly rebuild / shopped playfield! Check out the 60+ attached pictures. Full fresh rebuild, brand new display installed. Ready for years of use!
Outstanding condition 1997 williams no good gofers pinball machine w/ many brand new parts! Fresh and ready for years of use!

Look very closely at the pictures as this machine is really that nice and they are not easy too find anymore. Game plays perfect and comes with a full manual, setup guide (for first time pinball owners), new levelers, pincushions and gold leg bolts, new beautiful mirror glaze pinballs (4), custom instruction cards & brand new display installed and much more! Check out the amazing lot of pictures i attached of this game (sorry dialup users, it’s going to take a while to load, there are over 60+ pictures attached of this game) she’s a williams 1997 no good gofers pinball machine. The game itself works perfect and circuits are 100%. The physical outside cabinet is in great non-faded shape as is the playfield as you can see from the pictures (albeit some roughage under the slam ramp but that always happens there) the slam ramp has the open modification so that the outpost is not used which usually gets in the way of the ramps.

It’s kind of frustrating too play with it there so the slam ramp has been modified not to use or need it, if you want to revent back to the original way you always can. Check out the pics as they tell the tale. Bring the fun of an awesome golfing theme and funny soundtrack right into your living room or gameroom, she’s as much fun to look at as to play! Allot of toys this one has!
If your local, come on by and take a look at it if you like. All the pins we sell go through the same process pretty much and here’s a general breakdown on what we do…. Playfield teardown - parts on top of the playfield including bulbs, assemblies, wireform ramps, plastic ramps, pop bumper caps, apron, etc are all removed from the game to expose playfield surface. Inside cabinet cleaned - playfield removed from cabinet, inside vaccumed and wiped down, inside sides repainted if needed, rails scrubbed, coin door removed and rebuilt, cabinet switches checked and or replaced.

Air flow grates cleaned and inspected. Wires wiped and connectors and shileding checked. Underside playfield cleaned and checked, wirelooms, inserts cleaned, mechanical parts inspected and connections verified. Clean and wax playfield - hand clean with dust free surgical cloths and a non-abrasive cleaner (not sprayed on), usually takes 2-3 times over until cloths no longer show any dirt. All drop targets, stationary targets, posts and misc metal and plastic parts are done as well that remain on playfield.


Playfield parts cleaned - hand clean all removed playfield parts with dust free cloths and hand dried (no dishwasher used at all as they can warp parts) everything is hand-done. Ramps, wireforms cleaned - hand cleaned as well, wires are wiped down and switches checked, non abrasive cleaner and hand dried. Bulbs and flashers - install new bulbs and flashers on the top side of the playfield and backbox, underneath one’s are typically just bad one’s replaced unless otherwise noted. Final playfield - all new expensive mirror glazed pinballs and apron placards installed. Head, circuitry and boards - wires all inspected and verified.

Parts replaced if needed, all tests performed, checked and re-checked. Display disassembled, cleaned and put through the test paces as well to verfiy clarity and functionality. Final assembly & test - full function test again and played! Best part of the restoration process! Game is left on for 2 - 3 days to verify new bulbs are good hey, even new bulbs can burn out, it does not happen often but it can happen and we check for that! If they don’t after the first day then they will last thier full expected life. She just had the following installed: all new white soft-flex rubbers / all new expensive mirror glazed premium pinballs® installed and 10 coats of wax (for super fast ball play) everything inside was checked out and working perfect! Check out the bunch of pictures i attached as pics say 1000 words. All ramps and playfield parts were disassembled and cleaned.
The flippers were checked out and adjusted so they fire like cannons and perfectly symetrical every time. The slingshots and pop bumpers have been set “super sensitive” - i love them set this way, if the ball just glances them they fire it off in a diffrent direction, makes gameplay soooo much better than having to have the ball hit hard and right on. Sorry i attached sooooo many pictures over 60+ pictures! But they show it all and i want you to see for yourself what an outstanding machine this really is. Anybody can say anything about a pinball machine but sooo few have pictures to back it up. The coin door has double coin slots for currency and a slot for a dollar bill acceptor. It’s the original factory door i believe. There are reasons why some folks take thier pictures in the dark and it’s not because they can’t find a clamp on light.

This will be most helpful if you ever have to track down what went where if you take something apart. Pic sizes run around 2 to 3 meg before compression just for one pic so they have to go on cd. As far as we know no one offers this along with the pins they sell.

You can get in depth details of this pinball and just about any other at (which stands for internet pinball database). The following were comments made about the game….. I played a number of tables before deciding on ngg as a good one to own. It has so much going for it, but it does not have a cult following so some people will dismiss it without giving it a chance. I love the light show and the soundtrack (played loud - the new high score music is great, and “dance party” mode is real fun), but it is the rules and game play that make the table so appealing.

As with many lawlor tables you can have a good game without being too accurate - but better skill is rewarded too. As you get better the table rewards you with extra phrases and features.

“hole in one” always feels good! Lots of challenging shots including the slam ramp upper play-field shot. Great light show and sound effects. Those pesky wise guy gofers have a lot to say!

Not an easy pin to master by any stretch. Simply put ngg is a blast! Recently added to my modest home collection. One of the last williams ’s a shame of the low prod run and the under exposure it has. This game has it all. Great quality audio and funny speech. Terrific light show and fantastic flow with plenty of depth. I personally like the artwork, very coluorful, which doesn’t take it’s self too has a clever layout too. P lawlor’s last one with williams. A highly recommended very late model wms that can be had for less.
The gophers talking smack to you all the time makes the game fun. Having the ability to smack them and shut them up (for a couple of seconds anyways) is cool.
Having the opportunity to hit a hole-in-one via the slam-ramp shot is priceless!! The rule set is deep which will cater to the high-end players, but there’s enough “easy-to-attain” stuff to keep the kids interested. Have now owned ngg for almost three months. It is a superb, underrated game and the deep rule set means that even after all this time it still maintains my interest and keeps calling me back for “one more go”. Its certainly one of my top five and a game i shall keep for a long time. Getting a hole-in-one is so satisfying and so is hitting one of the gofers!! Everything fits into the basic idea so well, that you get carried away by the flow. Shoot the gofers and hit the hole-in-one for the “biggies”! Different feel than the other lawlor masterpieces.
Give it a try and you won´t be disappointed! New high security gold lock. New polished gold leg bolts. New white soft-flex rubbers (all of them). All new flashers throughout entire machine.

10 coats of wax for super fast ball play! - you won’t believe how fast the ball rifles around on this one!

General check-up of all boards and circuits. Most charge $275 to $350 for this service from point to point - not us! For this if need be and we can get an exact quote for you, it varies to the point we can’t really make a flat rate offer on it but historically it usually runs around $250 total, we will do or best to get the cheapest price for you. They are a huge ltl carrier and have terminals at or near 99% of major cities and airports. If you have a shipper you would like to use other than overnite for a flat rate of $90 we will prep and drop off at your carrier of choice (located within 15 miles of 48183 zip code).

Everything gets wrapped in plastic, cardborded, wrapped again then secured with heavy duty ratchet straps and taped. Legs are individially cardboarded as are the balls, bolts and anything else that comes along with it. After drop off we will contact you with the tracking info for your game, typically it will take 1 to 4 days to get there and they will call you upon arrival. If you have another game your having trouble with and you have bought one off us we will be happy to help with that also.

All pinball machines come with a setup guide to help you through setup and playing for the first time exclusive trentoncoin offer! For fastest processing of this order, please use vendio checkout! More than just a pretty picture. Get free counters from vendio today!

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Last Edit: 13 Jan 2010 @ 02 10 AM

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Williams EarthShaker Pinball Machine, Good Condition
Williams EarthShaker Pinball Machine, Good Condition
Williams EarthShaker Pinball Machine, Good Condition

Williams EarthShaker Pinball Machine, Good Condition

Williams earthshaker pinball machine, good condition! Everything seems to be in working order.

Display works well but is missing a couple of characters. The machine is located in fairfax, va 22030.

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Last Edit: 29 Dec 2009 @ 06 40 PM

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GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%

GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%
GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%
GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%
GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%

GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%


GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%
GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%


GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%

GORGAR TALKIN PINBALL MACHINE GOOD CONDITION WORKS 100%


This gorgar machine plays 100% perfect and is a joy to play! Is and in excellent working condition and also looks good. Professionally serviced every 6 - 18 months to keep it in excellent working condition. Normal wear and tear only! It accepts quarters and dollar coins (can be set for free play).

If you need more information, or if you would like to see the machine and play it before purchasing please contact me. This is the last time this will be listed!

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Last Edit: 27 Dec 2009 @ 04 40 PM

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Twilight Zone Pinball Machine - Very Good Condition
Twilight Zone Pinball Machine - Very Good Condition

Twilight Zone Pinball Machine - Very Good Condition

Twilight Zone Pinball Machine - Very Good Condition

Twilight Zone Pinball Machine - Very Good Condition
Twilight Zone Pinball Machine - Very Good Condition
Twilight Zone Pinball Machine - Very Good Condition
Twilight Zone Pinball Machine - Very Good Condition


Twilight Zone Pinball Machine - Very Good Condition
Twilight Zone Pinball Machine - Very Good Condition


Twilight Zone Pinball Machine - Very Good Condition

Twilight Zone Pinball Machine - Very Good Condition

For sale is my twilight zone pinball machine. I have owned it for many years and taken extremely good care of it.

The machine has provided my family with hours of enjoyment and has not given us one bit of trouble. The backglass is in perfect condition with no marks or scratches. The playfield and body is in very good shape as are all the graphics.

I removed the top glass in order to take pictures without any glare, but the glass itself is in excellent condition. I have gone over everything on the machine and each part, flippers, bumpers, targets, rollovers, etc. I checked the clock (which is the part of the machine that gives the most trouble) and ran it through the system test to assure it works fine.

One thing that is interesting about the clock is that, when the machine is turned on but not being played, the clock shows the correct time of day (presuming you put the correct time into the machine using the setup utilities). The sound is clear and the scoring display is bright. The pinballs and ceramic powerball are all in very good condition. I upgraded the machine with a few features.

I upgraded the rom to version 9.4h. This is the home version of the latest rom and is free play only. A nice feature of this update is you can “mute and pause” the ball while it is in play on the machine.

The flipper will hold the ball for up to fifteen minutes. Also, you can practice the “lost in the zone” finale (which is very difficult to get to when playing the game). I added a red piano upgrade under the clock. I added plastic gumballs to the gumball machine. The machine comes with the 164 page operations manual in an electronic pdf file. When you pick it up, i will go over the machine with you and show you how to use the set-up and adjustment menus so you can adjust the difficulty of the game to your specifications. This pinball machine is truly a collectors item and does increase in value. While i have put a reserve on the machine, you will find that it is considerably lower than prices you will find elsewhere. While i verify that my description is correct and the machine is working as advertised, please understand you are purchasing it “as-is”. Feel free to contact me if you have any questions. When i took the original pictures, i neglected to post a few that properly showed some small dings on the upper side graphics and a small mark on the playfield (which does not affect play). Given so many people have expressed interest in the machine, i want to be sure you see all the pictures i took. My apologies for the oversight, it was not intentional.

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Last Edit: 15 Nov 2009 @ 06 10 AM

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BEAUTIFUL 1997 WILLIAMS NO GOOD GOFERS PINBALL MACHINE

Beautiful 1997 williams no good gofers pinball machine. Click to view image album.

This is a domestic u. Freshly rebuild / shopped playfield!

Check out the 60+ attached pictures. Full fresh rebuild, brand new display installed. Ready for years of use! Outstanding condition 1997 williams no good gofers pinball machine w/ many brand new parts!

Fresh and ready for years of use! Look very closely at the pictures as this machine is really that nice and they are not easy too find anymore, most in this condition are in collectors hands. Game plays perfect and comes with a full manual, setup guide (for first time pinball owners), new levelers, pincushions and gold leg bolts, new beautiful mirror glaze pinballs (4), custom instruction cards & brand new display installed and much more! Check out the amazing lot of pictures i attached of this game (sorry dialup users, it’s going to take a while to load, there are over 60+ pictures attached of this game) she’s a williams 1997 no good gofers pinball machine.

The game itself works perfect and circuits are 100%. The physical outside cabinet is in great non-faded shape as is the playfield as you can see from the pictures (albeit some roughage under the slam ramp but that always happens there) the slam ramp has the open modification so that the outpost is not used which usually gets in the way of the ramps.

It’s kind of frustrating too play with it there so the slam ramp has been modified not to use or need it, if you want to revent back to the original way you always can. Check out the pics as they tell the tale. Bring the fun of an awesome golfing theme and funny soundtrack right into your living room or gameroom, she’s as much fun to look at as to play!


Allot of toys this one has! If your local, come on by and take a look at it if you like.

All the pins we sell go through the same process pretty much and here’s a general breakdown on what we do…. Playfield teardown - parts on top of the playfield including bulbs, assemblies, wireform ramps, plastic ramps, pop bumper caps, apron, etc are all removed from the game to expose playfield surface.

Inside cabinet cleaned - playfield removed from cabinet, inside vaccumed and wiped down, inside sides repainted if needed, rails scrubbed, coin door removed and rebuilt, cabinet switches checked and or replaced. Air flow grates cleaned and inspected.

Wires wiped and connectors and shileding checked. Underside playfield cleaned and checked, wirelooms, inserts cleaned, mechanical parts inspected and connections verified. Clean and wax playfield - hand clean with dust free surgical cloths and a non-abrasive cleaner (not sprayed on), usually takes 2-3 times over until cloths no longer show any dirt. All drop targets, stationary targets, posts and misc metal and plastic parts are done as well that remain on playfield.

Playfield parts cleaned - hand clean all removed playfield parts with dust free cloths and hand dried (no dishwasher used at all as they can warp parts) everything is hand-done. Ramps, wireforms cleaned - hand cleaned as well, wires are wiped down and switches checked, non abrasive cleaner and hand dried. Bulbs and flashers - install new bulbs and flashers on the top side of the playfield and backbox, underneath one’s are typically just bad one’s replaced unless otherwise noted. Final playfield - all new expensive mirror glazed pinballs and apron placards installed. Head, circuitry and boards - wires all inspected and verified.

Parts replaced if needed, all tests performed, checked and re-checked. Display disassembled, cleaned and put through the test paces as well to verfiy clarity and functionality. Final assembly & test - full function test again and played! Best part of the restoration process!
Game is left on for 2 - 3 days to verify new bulbs are good hey, even new bulbs can burn out, it does not happen often but it can happen and we check for that! If they don’t after the first day then they will last thier full expected life. She just had the following installed: all new white soft-flex rubbers / all new expensive mirror glazed premium pinballs® installed and 10 coats of wax (for super fast ball play) everything inside was checked out and working perfect! Check out the bunch of pictures i attached as pics say 1000 words.

All ramps and playfield parts were disassembled and cleaned. The flippers were checked out and adjusted so they fire like cannons and perfectly symetrical every time. The slingshots and pop bumpers have been set “super sensitive” - i love them set this way, if the ball just glances them they fire it off in a diffrent direction, makes gameplay soooo much better than having to have the ball hit hard and right on. Sorry i attached sooooo many pictures over 60+ pictures! But they show it all and i want you to see for yourself what an outstanding machine this really is.

Anybody can say anything about a pinball machine but sooo few have pictures to back it up. The coin door has double coin slots for currency and a slot for a dollar bill acceptor.

It’s the original factory door i believe. There are reasons why some folks take thier pictures in the dark and it’s not because they can’t find a clamp on light. This will be most helpful if you ever have to track down what went where if you take something apart. Pic sizes run around 2 to 3 meg before compression just for one pic so they have to go on cd.
As far as we know no one offers this along with the pins they sell. You can get in depth details of this pinball and just about any other at (which stands for internet pinball database). The following were comments made about the game….. I played a number of tables before deciding on ngg as a good one to own. It has so much going for it, but it does not have a cult following so some people will dismiss it without giving it a chance.

I love the light show and the soundtrack (played loud - the new high score music is great, and “dance party” mode is real fun), but it is the rules and game play that make the table so appealing. As with many lawlor tables you can have a good game without being too accurate - but better skill is rewarded too. As you get better the table rewards you with extra phrases and features.
“hole in one” always feels good! Lots of challenging shots including the slam ramp upper play-field shot. Great light show and sound effects.


Those pesky wise guy gofers have a lot to say! Not an easy pin to master by any stretch. Simply put ngg is a blast!
Recently added to my modest home collection. One of the last williams ’s a shame of the low prod run and the under exposure it has. This game has it all.

Great quality audio and funny speech. Terrific light show and fantastic flow with plenty of depth. I personally like the artwork, very coluorful, which doesn’t take it’s self too has a clever layout too. P lawlor’s last one with williams.

A highly recommended very late model wms that can be had for less. The gophers talking smack to you all the time makes the game fun. Having the ability to smack them and shut them up (for a couple of seconds anyways) is cool.

Having the opportunity to hit a hole-in-one via the slam-ramp shot is priceless!! The rule set is deep which will cater to the high-end players, but there’s enough “easy-to-attain” stuff to keep the kids interested. Have now owned ngg for almost three months. It is a superb, underrated game and the deep rule set means that even after all this time it still maintains my interest and keeps calling me back for “one more go”.

Its certainly one of my top five and a game i shall keep for a long time. Getting a hole-in-one is so satisfying and so is hitting one of the gofers!! Everything fits into the basic idea so well, that you get carried away by the flow. Shoot the gofers and hit the hole-in-one for the “biggies”! Different feel than the other lawlor masterpieces.

Give it a try and you won´t be disappointed! New high security gold lock. New polished gold leg bolts. New white soft-flex rubbers (all of them). All new flashers throughout entire machine.

10 coats of wax for super fast ball play! - you won’t believe how fast the ball rifles around on this one! General check-up of all boards and circuits. Most charge $275 to $350 for this service from point to point - not us!

For this if need be and we can get an exact quote for you, it varies to the point we can’t really make a flat rate offer on it but historically it usually runs around $250 total, we will do or best to get the cheapest price for you. They are a huge ltl carrier and have terminals at or near 99% of major cities and airports. If you have a shipper you would like to use other than overnite for a flat rate of $90 we will prep and drop off at your carrier of choice (located within 15 miles of 48183 zip code). Everything gets wrapped in plastic, cardborded, wrapped again then secured with heavy duty ratchet straps and taped.

Legs are individially cardboarded as are the balls, bolts and anything else that comes along with it. After drop off we will contact you with the tracking info for your game, typically it will take 1 to 4 days to get there and they will call you upon arrival. If you have another game your having trouble with and you have bought one off us we will be happy to help with that also.

All pinball machines come with a setup guide to help you through setup and playing for the first time exclusive trentoncoin offer! For fastest processing of this order, please use vendio checkout! More than just a pretty picture.

Get free counters from vendio today!

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Last Edit: 01 Nov 2009 @ 09 40 AM

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